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It is 1994 all over again, but the stakes are higher this time around. A new battle for development, approval, and control of data delivery is underway in Silicon Valley and throughout the world. Numerous companies, most of which you have never heard of before, are racing to develop and deploy the next generation user interface. Which firm will win? How does the future look? The change in technology will likely be so good that it will affect how you use the world wide web, the best way to communicate, and also change the equipment you use to access the world wide web.

It's not Netscape and Microsoft this time. Facebook and MySpace have already lost. It's a rich and powerful three dimensional world that could communicate information and culture in an engaging and effective manner. Within these robust virtual worlds, the only limitation is our own imaginations. imvu credits hack are in their nascent growth stage, but are increasing quicker than anyone would have ever predicted. A confluence of infrastructure, computer engineering and social behaviour theory is yielding strong new methods to interact and socialize over the net. The idea of"goggling into the Metaverse with your personalized Avatar for a meet and greet" as called in the futuristic vision of Neal Stephenson's novel"Snow Crash" is truly not far from the reality.

Second Life, World of Warcraft (WoW), and IMVU offers a fabulous view into the near future of immersive communications and the following generation browser development. Watching how people team together to overcome the match struggles in WoW has spawned interest from social interaction to leadership development academics, in addition to the Military. The application of immersive environments on education and learning are infinite. In imvu credits hack , teamwork and direction might no longer be a pedagogical exercise contained to school courses; it will be a totally immersive hands-on learning experience in which students learn skills in different virtual settings and situations. A little market by WoW and Shanda criteria, the sport has over 30,000 players everyday and can be on Xbox, PlayStation, mobile phones and Game Boy. Another and perhaps better use for the tech is education. Hiring recently minted MBAs with little real world experience has always been a sticky point with employers, especially with the current education and ability challenges. What would firms pay to hire an MBA graduate who had spent a couple hundred actual hours at Jack Welsh's mimicked shoes? And we believed EA's Madden Football was large. In the near future we'll be able to teach, test and hone key abilities to produce better knowledge workers and leaders together with the improvements in new immersive browser technologies.

These days, the digital world business models are in development. WoW includes a subscription service at which it costs about twenty dollars a month to login to the virtual dream world. China's Shanda using its Legend of Mir and other virtual possessions has a pay-per use and subscription models. IMVU includes a publication model. Its conversation environment is indeed rich and realistic that consumers real pay for virtual garments for their avatar and virtual gifts for others. Active Worlds has taken a more stage centric approach charging to the base application for other people to grow upon. Second Life has virtual money called Linden dollars that's utilized to cover goods and service within the digital world. Linden bucks can be purchased with real currency. Walking around in Second Life and viewing all of the billboard kind ads does make me consider the Internet's early days where advertisements popped up out of nowhere and there were not any usability guidelines or design best practices. But, which model will win? There's room for several models, but it is too early to tell that browser will win.

I purchased my last desktop seven decades back and do not plan on ever buying another. Getting tethered is no longer an alternative. Surfing while walking between imvu credits hack , booting up in the coffee store, and logging on at the airport is normal behavior for most of us. However with new emerging technologies, our computing habits may change even farther. Myvu and iTheater are creating goggles that project information right in front of your eyes. It is mostly for game consoles and iPod movies now, but it's potential. In the near future, you may have a set of goggles which have a higher resolution and are lighter than your laptop LCD display, in addition to delivering significantly more privacy while on your plane. Celluon has tech that laser projects a keyboard on any flat surface, eliminating the need for a keyboard. With advancements such as these, will our future computers look much like a soda could hooked up to goggles than the rectangular paperweight of today? Hardware advancements together with the growing interactive virtual applications will merger to provide us a brand new totally immersive user experience.

One downside is the most virtual worlds call for a large application download and installation. Each digital universe requires its own program, so if you develop for Second Life you're confined to Second Life residents and have no access to additional audiences. The application diversity is a big negative for earnings scaling. It harkens the browser back interoperability of the'90s, in which companies had three versions of their websites to accommodate browser differences. But eventually, there'll be a de facto standard and the winning application will come preloaded in your computer. I'm interested in seeing if this shakeout also generates anti-trust litigation.

Will Silicon Valley create the upcoming 3-D interactive browser standard or will China? Only time will tell. On the other hand, the effect of immersive 3-D virtual worlds communications, social interaction, and instruction may change our lives as much as the microwave and remote management. . .and maybe TiVo.